
This week I helped out on laying out the uvs for the phoenix, which did set a bit of a challenge as it had been converted to subdivs, which meant I had a a more complex model to lay the uvs out for, but thanks to Georg's help he figured a way in which we could tell the subdiv model to take its uvs from the polygon it was modelled from, which made laying out the uvs a hell of allot easier. (Have no idea if that made any sense, but anyway). So once that was done I passed the phoenix body to Andy who did a great texturing it.

I also had to rig up the phoenix this week, it was just a simple rig using locators and curves, and I have to say that the work I had done on Dyson has really improved my rigging skill and I was able to rig the phoenix quite quickly. The phoenix had been rigged previously by Adam who had done a great job doing it, but because we had to try and transfer the uvs from the textured phoenix to the rigged phoenix, we had a bit of a problem as because the phoenix had already been transferred to a subdiv the transfer attributes tool wouldn't worked. So it was easier just to re rig the phoenix then rather find a way to transfer the uvs. (If that makes sense)

I have also been spending quite a bit of time working on Dyson trying to get him all textured and ready to animate. I have finished laying out his uvs and doing the colour part of the textures but still need to work on creating shaders that look like the kind of metal I want. Working on Dyson has really helped with laying out uvs and i have to understand allot more than I did previously. This week i really need to concentrate on animating Dyson as I really want to get him done for the pitch on Fri. We have almost completed every thing else for the Space junk pitch so I am quite happy with how that is going, but i think this week is going to be quite hectic with trying to get the Dyson animation finished and rendered as well as getting the Animated Exeter project complete so fingers crossed everything will be completed on time.








