Further Pre-Production

Sunday, 11 October 2009
So recently watched Pixar's "Up" and it was amazing, the amount of detail they put into their films is really inspiring. I love the entire look of the film, the textures are so detailed and the animation is always believable. The characters are all so lovable and I love their sense of humour. It has really pushed me to into wanting to create some great textures for my own animation.



Well back to my work. Ive been working on some background paintings which have turned out quite nice. I never really paint on photoshop and I am kinda pleased with what I have produced. I will only be using one background which is the main hall one for the final animation as my story board has been edited so wont be needing the porch. The hall way is pretty much how I would like it I could do a bit more work tweaking the lighting and colours a bit more but I think it will be better make a move and start creating the actual models as I don't want to fall behind schedule. I have also just done a Ariel plan of the background to work from in Maya. I do want to do one more piece of art to show the other side of this room, even though there wont be much there I think it will help to make sure everything is planned out.





This week I have also created a schedule which doesn't look as daunting as I thought it would but that may change as hings progress, but I'm basically aiming to get all modeling texturing and rigging done for the end of Dec so I can move straight into animation in Jan. I would like to have as much time as possible to concentrate on animation as in previous productions I have always ran out of time here and have had to rush it just to get it finished. I have also taken some better photos of my model so will up load them here. Other than that I have continued to work on my storyboard, I got a chance to talk to Derek out new lecturer who did give me some great help so just tweaking it again. I have also cut out a few shots so I have saved on quite a bit of work there.


Character Colour Shots

Monday, 5 October 2009
Ok so since I've finished my Marquette's Ive been working on some colour shot of my characters. these were so much easier to get right once I had made the sculptures. It was also great having a chance to practice my photoshop skills. i have never done much painting with photoshop and really loved doing these. I think it was also great practice for when i get to painting textures for my characters. I am happy with how they have come out and they look pretty much the way i wanted except for a few little proportion problems, but nothing that noticeable and will be easy to correct once modelling in Maya.
Here you go.












Sculptures Completed

Just wanted to add this post so I could upload some images of the completed sculptures. Quite happy with how they turned out and they were so so useful for getting my characters to look the way I pictured them plus I'm sure it will help once I get to modeling them in Maya. The only real difficulty I had was getting the proportions right, mainly head to body. It came out ok though but there I some tweaks I would change but its just much easier to do that once I get onto Maya.
So here you go the photos are a bit crappy so will probably end up putting some more up later on.