So last Tuesday we carried on with 2d animation, and we had a choice whether to animate an angry or happy character delivering a box on set. I chose to do the angry character as I always find it more fun to show anger. Now the character is a box man with a circle for a head so no facial expressions. The challenge was to portray how your character was feeling through his movement alone. So I decided to have my character slam the door open when he walked into the room, kind of stomp over to the table in the centre of the room, and then slam the box onto the table. He would then look at the camera start to argue and then out of rage kick the table resulting in the box falling onto the floor and then my character would chuckle at the situation. Okay, now all I had to do was animate it. Well first thing I learnt was if I want my door to slam open I mustn’t be afraid to bend my door out shape to really exaggerate the force at which the door was being pushed. Another thing was that my door would slam open and hit the wall behind it so therefore it should also bounce back from the wall. Well taking this into consideration really helped with the impact of my door and I was really happy with the result. Next my character had to get to the table so seems he doesn’t have legs I had him shuffle his way across the room with the box under one arm. Now my character would slam the box down onto the table. To begin with I had my character hold the box directly in front of him lift the box up over his head and then slam it down to the left. The problem with this was that it created an awkward unrealistic movement as it didn’t follow the correct line of action, so I changed this to have him bring the box to his left then lift up over his head and slam down to the left , and this created a much smoother movement. This also worked well as it prevented the character from holding the box directly in front of him and rather have him in profile to create a much more interesting pose. So in the end I was really happy with the result of my animation and I learnt some great tips from this exercise. I think that in future projects I will try and push myself to come up with more interesting scenarios.
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2 comments:
If you could say there was one animation tip that you could give someone after animating your angry man sequence, what would that be?
Not to be scared to really exaggerate a pose to give more emphasis to a movement.
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