Right, so we have completed making our chairs and now we need to deform them into our own chairs that we designed right at the beginning of the Maya lessons. This was definitely the most enjoyable part of what we have done so far as we now get a chance to be creative. I have decided to go for an old beat up recliner. I have added tears, a skew foot rest, duck tape, missing and loose buttons, and a spring poking out one of the tears. I have also pushed vertexes in around the chair so it looks a bit more beaten up. 
I am really happy with how my chair came out and really like all the details I added to it. I am also happy with my lighting and the little bit of texture I added. There are a few little imperfections that would have changed but I have only really noticed them now. Like the side cushion, I would have pulled them out a bit more so they don’t look so sunken in, but over all I am quite happy with it. I think that through these exercises I have become a lot more confident with using Maya and have also learnt how important it is to light your scene correctly. The lighting has made a great difference to how my chair looks. If I was to take this chair further I would of created more of a grimy texture for the chair so that the material would appear old and dirty.

1 comment:
It is interesting you mention lighting, which is something that many people forget when using 3d software, and is a skill in it's own right of course. It might be worth reading up about traditional film lighting.
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